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 3-Axis Fire Fist Deck

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Obsidian Shi En
Obsidian Shi En

Posts : 275
Join date : 2012-08-02
Age : 26
Location : New York

3-Axis Fire Fist Deck Empty
PostSubject: 3-Axis Fire Fist Deck   3-Axis Fire Fist Deck I_icon_minitimeFri Mar 29, 2013 11:20 am

Now, in OCG they have a form of Fire Fist called 3-Axis Flame Star. We call Flame Star, "Fire Fist". I have looked through many builds to find a good solid one, and the one that works for me is the one you will see later in the post.

Now here is how both decks works separate:

Fire Fist;
The first three "Fire Fist" monsters focus on Summoning Level 3 FIRE monsters, though they also have drawbacks. Their effects also indirectly support each other, making their respective Summons easier.

The monsters introduced in Cosmo Blazer have swarming effects initiated by sending "Fire Formation" Spell/Trap Cards to the Graveyard. But the support released in Lord of the Tachyon Galaxy have effects that initiate by sending not only "Fire Formation" Spell/Trap cards but "Fire Fist" monsters as well and their effects interact both the hand and graveyard. And the support released in Judgment of the Light have effects to Special Summon "Fire Fist" monsters from the deck and setting "Fire Formation" Spell cards when they are destroyed by battle ("Boar") or by card effects ("Deer").


Elemental Dragons;
The "Elemental Dragons" all share three peculiarities; the Summon condition: "You can banish 2 Dragon-Type or [corresponding Attribute] monsters from your hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand.", the effect: "When this card is banished: Add 1 [corresponding Attribute] Dragon-Type monster from your Deck to your hand. You can only use the effect of "[corresponding Elemental Dragon]" once per turn, and only once that turn.", and a variable effect that triggers upon sending it and 1 other corresponding Attribute monster from your hand to the Graveyard.

The four Dragons are of different Attributes, excluding LIGHT and DARK: "Blaster, Elemental Dragon of Calderas" (FIRE), "Tidal, Elemental Dragon of Cascades" (WATER), "Tempest, Elemental Dragon of Cyclones" (WIND), and "Redox, Elemental Dragon of Crags" (EARTH).

These dragons are then supported by four "younger" versions of themselves: "Stream, Elemental Dragon of Water" (WATER), "Reactan, Elemental Dragon of Earth" (EARTH), "Burner, Elemental Dragon of Fire" (FIRE), and "Lightning, Elemental Dragon of Wind" (WIND). Each dragon can Special Summon one Level 7 Incarnate Dragon of the same Attribute from the Deck.


Now in this version of Fire Fist, we ONLY include Burner, Elemental Dragon of Fire and Blaster, Elemental Dragon of Calderas. We also tech in some interesting cards that normally would be sided in something like this, or maybe you don't think it would even be sided. Let's take a look at the deck:

Monsters: 23
x3 Blaster, Elemental Dragon of Calderas
x2 Brotherhood of the Fire Fist - Bear
x3 Brotherhood of the Fire Fist - Chicken
x2 Brotherhood of the Fire Fist - Panther
x3 Brotherhood of the Fire Fist - Spirit
x2 Burner, Elemental Dragon of Fire
x2 Chaos Hunter
x3 Effect Veiler
x3 Maxx "C"

Spells: 13
x1 Dark Hole (My tech)
x1 Fire Formation - Gyokkou
x3 Fire Formation - Tenki
x3 Fire Formation - Tensu
x1 Heavy Storm
x1 Monster Reborn
x3 Rekindling

Traps: 5
x1 Compulsory Evacuation Device
x2 Eradicator Epidemic Virus
x1 Fire Formation - Tensen
x1 Solemn Warning

Side: 15
x1 Brotherhood of the Fire Fist - Bear
x1 Chaos Hunter
x2 D.D. Crow
x2 Droll & Lock Bird
x1 Electric Virus
x2 Mystical Space Typhoon
x2 Compulsory Evacuation Device
x1 Eradicator Epidemic Virus
x2 Soul Drain
x1 The Transmigration of Prophecy

Extra: 15
x2 Beastlord Vulcan
x3 Brotherhood of the Fire Fist - Horse Prince
x1 Crimson Blader
x1 Sirius the Blue Wolf Star
x1 Brotherhood of the Fire Fist - Cardinal Commander
x1 Brotherhood of the Fire Fist - Lion Emperor
x1 Brotherhood of the Fire Fist - Tiger King (Teched this in instead of Photon Strike Bounzer)
x1 Constellar Ptolemy M7
x1 Mecha Phantom Beast Dragossack
x1 Number 11: Big Eye (Teched this in instead of Hazy Flame Basiltrice)
x1 Number 30: Acid Golem
x1 Wind-Up Zenmaines


My record on DevPro with this deck is 15-6 vs Top tier decks like Mermail, Spellbook, etc. and 9-2 vs anything below them.

It works very nicely and I get good hands about 90% of the time I use it.

Discuss what you think of the deck idea used in OCG!

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